Difference between revisions of "PVP"

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(PVP-enabled condition)
 
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<!-- 제목 -->
 
<!-- 제목 -->
<h1 lang="en"> PVP </h1>
 
  
 
<!-- Craft 제작 -->
 
<!-- Craft 제작 -->
<font color="Orange"> <b> ▶What is PVP? </b> </font> </p> <hr />
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==<font color="Orange"> What is PVP? </font> </p> ==
 
<li> PvP is the combat between player and player. Players can judge the strength of players by this competition system. </li>
 
<li> PvP is the combat between player and player. Players can judge the strength of players by this competition system. </li>
  
  
 +
==<font color="Orange"> PVP-enabled condition </font> </p> ==
 +
<li>DK Online has attribution which allows PK(Player Kill) from level 1.</li>
  
<font color="Orange"> <b> ▶ Starting PVP </b> </font> </p> <hr />
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<li>Generally, DK Online has hardcore but users don't have PK Contents until level 50.</li>
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 +
==<font color="Orange"> Starting PVP </font>==
 
<span style="font-size:40px;"> <b> <p> [[File:Pvp1.png]] </p> </b> </span><!-- 칼 나열-->
 
<span style="font-size:40px;"> <b> <p> [[File:Pvp1.png]] </p> </b> </span><!-- 칼 나열-->
  
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<li> Make into the forced attackable status by clicking the sword shape icon under the HP/MP status or pressing the Ctrl + X button. PvP can be also started by clicking the enemy player while pressing the Ctrl button. </li>
 
<li> Make into the forced attackable status by clicking the sword shape icon under the HP/MP status or pressing the Ctrl + X button. PvP can be also started by clicking the enemy player while pressing the Ctrl button. </li>
 
<br>
 
<br>
<font color="Orange"> <b> ▶ PVP possible area </b> </font> </p> <hr />
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==<font color="Orange">PVP possible area</font>==
 
<table border="1" width="1000" cellspacing="0" cellpadding="0">
 
<table border="1" width="1000" cellspacing="0" cellpadding="0">
  
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<td> None</th>
 
<td> None</th>
 
</tr>
 
</tr>
<!--
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<tr align="center">
 
<tr align="center">
 
<td> Siege Region</th>
 
<td> Siege Region</th>
<td> [[File:Siege Region.jpg]]</th>
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<td> [[File:Siege_Region.png]]</th>
 
<td> Possible</th>
 
<td> Possible</th>
 
<td> None</th>
 
<td> None</th>
 
</tr>
 
</tr>
-->
+
 
 
</table>
 
</table>
  
<li> When you kill an enemy player during PVP, you gain the right battle penalty depending on server’s property(normal server/combat server). </li>
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<li> When you kill an enemy player during PVP, you gain the right battle penalty depending on the server’s property(normal server/combat server). </li>
 
<li> You don’t get the battle penalty in the Siege. </li>
 
<li> You don’t get the battle penalty in the Siege. </li>
<li> In Guild war and siege, the enemy’s characters are marked a battle automatically.  </li>
+
<li> In Guild war and siege, the enemy’s characters have marked a battle automatically.  </li>
<li> the character under 25 level can’t proceed the PvP and PK (Only available in Ruanna server. except for Siege Area.)</li>
+
<li> The character under 51 level can’t proceed the PvP and PK (Except for Siege Area.) </li>
 
<br>
 
<br>
<font color="Orange"> <b> ▶ Self-defense Status </b> </font> </p> <hr />
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==<font color="Orange">Self-defense Status</font>==
 
<li> When player forcibly attack the other player where the Siege is not ongoing, the player’s status is changed to self-defense status. This status makes the color of the character’s nickname to be purple. </li>
 
<li> When player forcibly attack the other player where the Siege is not ongoing, the player’s status is changed to self-defense status. This status makes the color of the character’s nickname to be purple. </li>
 
<li>The self-defense character can attack other player automatically even it didn’t turn on the forcibly attack option. And the inclination value is also not decreased.</li>
 
<li>The self-defense character can attack other player automatically even it didn’t turn on the forcibly attack option. And the inclination value is also not decreased.</li>
 
<li>If you are not forcibly attacking, the self-defense status is removed after 15 sec. </li>
 
<li>If you are not forcibly attacking, the self-defense status is removed after 15 sec. </li>
 
<li>Players can’t give the burf or ranged buff to self-defense character. Only can give the debuff or attack with skill. </li>
 
<li>Players can’t give the burf or ranged buff to self-defense character. Only can give the debuff or attack with skill. </li>

Latest revision as of 05:03, 18 June 2024


What is PVP?

  • PvP is the combat between player and player. Players can judge the strength of players by this competition system.

  • PVP-enabled condition

  • DK Online has attribution which allows PK(Player Kill) from level 1.
  • Generally, DK Online has hardcore but users don't have PK Contents until level 50.
  • Starting PVP

    Pvp1.png

    Pvp2.png

  • Make into the forced attackable status by clicking the sword shape icon under the HP/MP status or pressing the Ctrl + X button. PvP can be also started by clicking the enemy player while pressing the Ctrl button.

  • PVP possible area

    Sort Region Icon PVP setting Battle Penalty
    Safe Region Safe region.gif Impossible None
    Normal Region Normal region.gif Possible Apply each server
    Battle Region Battle Reigion.gif Possible None
    Siege Region Siege Region.png Possible None
  • When you kill an enemy player during PVP, you gain the right battle penalty depending on the server’s property(normal server/combat server).
  • You don’t get the battle penalty in the Siege.
  • In Guild war and siege, the enemy’s characters have marked a battle automatically.
  • The character under 51 level can’t proceed the PvP and PK (Except for Siege Area.)

  • Self-defense Status

  • When player forcibly attack the other player where the Siege is not ongoing, the player’s status is changed to self-defense status. This status makes the color of the character’s nickname to be purple.
  • The self-defense character can attack other player automatically even it didn’t turn on the forcibly attack option. And the inclination value is also not decreased.
  • If you are not forcibly attacking, the self-defense status is removed after 15 sec.
  • Players can’t give the burf or ranged buff to self-defense character. Only can give the debuff or attack with skill.